Blasted Fortress Xforce


Download ->>> DOWNLOAD


About This Game

Summary

Blasted Fortress is a physics-based castle assault game with voodoo magic and resource management. When you're not playing, seasons change, a 5d3b920ae0



Title: Blasted Fortress
Genre: Action, Casual, Indie
Developer:
Dapper Swine
Publisher:
Dapper Swine
Release Date: 20 Nov, 2013



English



blasted fortress steam. blasted fortress


So, what makes these kinds of games fun for me (Crush the Castle, Angry Birds, Some Math Game I Played During Elementary School That Wasn't Blocked), is seeing everything collapse after knocking down a pillar or taking out a wall. Though I also keep the objectives in mind, seeing a gigantic structure crumble to dust with just a few well-placed cannonballs/dynamite/boulders is what's fun about these games. In Blasted Fortress, while the cannonballs are tied to physics, the fortresses aren't. Taking out an entire layer to a fortress does not split apart the roof and send it tumbling down, and taking out the bottom of a tower does not cause it to topple. Nothing moves, actually. no matter how much damage you do, every (intact) block stays exactly where it was at the beginning of the siege. This is my biggest complaint; it's taking away my reward. I don't give au2665u2665u2665u2665u2665u2665about making money, or completing random levels, or completing minigames, or whatever other side content the game has to offer. I just want the fortress to be u2665u2665u2665u2665ing BLASTED. As for all of the side content, it comes completely out of the blue after that short (but helpful) tutorial when you start a new game. It tells you how to shoot, how to block, and where to go if you want to do more shooting and blocking, but for minigames, passive income, monster hunting(?), voodoo magic, penalty blocks (and different block types in general), and whatever else I missed in the ten minutes I played, you're going to have to read a few tooltips. Thankfully, the UI design doesn't make this very hard. Developer, if you're reading this, I would suggest broadening the tutorial a little bit, or have a very tiny tutorial compaign to explain a few more details before the player is thrust into the town screen. Having so much information thrust in front of me at once turned me off from the game more than it excited me. I won't nitpick any more than this, but really, it should be more like what it's inspired by. Angry Birds.. So, what makes these kinds of games fun for me (Crush the Castle, Angry Birds, Some Math Game I Played During Elementary School That Wasn't Blocked), is seeing everything collapse after knocking down a pillar or taking out a wall. Though I also keep the objectives in mind, seeing a gigantic structure crumble to dust with just a few well-placed cannonballs/dynamite/boulders is what's fun about these games. In Blasted Fortress, while the cannonballs are tied to physics, the fortresses aren't. Taking out an entire layer to a fortress does not split apart the roof and send it tumbling down, and taking out the bottom of a tower does not cause it to topple. Nothing moves, actually. no matter how much damage you do, every (intact) block stays exactly where it was at the beginning of the siege. This is my biggest complaint; it's taking away my reward. I don't give aabout making money, or completing random levels, or completing minigames, or whatever other side content the game has to offer. I just want the fortress to be ing BLASTED. As for all of the side content, it comes completely out of the blue after that short (but helpful) tutorial when you start a new game. It tells you how to shoot, how to block, and where to go if you want to do more shooting and blocking, but for minigames, passive income, monster hunting(?), voodoo magic, penalty blocks (and different block types in general), and whatever else I missed in the ten minutes I played, you're going to have to read a few tooltips. Thankfully, the UI design doesn't make this very hard. Developer, if you're reading this, I would suggest broadening the tutorial a little bit, or have a very tiny tutorial compaign to explain a few more details before the player is thrust into the town screen. Having so much information thrust in front of me at once turned me off from the game more than it excited me. I won't nitpick any more than this, but really, it should be more like what it's inspired by. Angry Birds.



Smash Up: Conquer the bases with your factions Keygen
PADAK addons
Pool Nation - Unlock Assets Pack Torrent
Escape Velocity Keygen
I am Setsuna Collector's Edition hack
Lost Horizon Torrent
Making History: The Calm amp; the Storm key serial
Ohm Studio Pro XL Xforce keygen
LET IT DIE -Special Pack- Xforce keygen
Bob Was Hungry hack

Views: 3

Comment

You need to be a member of augasthya-plus to add comments!

Join augasthya-plus

© 2019   Created by Augasthya.   Powered by

Badges  |  Report an Issue  |  Terms of Service

VISITAS DESDE MARZO 5/09:
Hit Counter
Hit Counter